More sales revenue – through measurable sales gamification.
While your competitors rely on gut feeling, you take control. Darwin’s Game turns your sales force into a connected sales game – measurable, manageable, effective.
Proven, real-world performance gains in consumer electronics retail, telecom, furniture & home accessories, and home appliance retail:
MediaMarkt Germany, Austria, Europe · Hutchison Drei Austria · Miele
Why your sales force leaves revenue on the table every single day
- The knowledge is there – but it isn’t being applied.
- You can’t see who is active and who isn’t.
- Performance gaps between stores remain invisible.
- Training fizzles out – what’s learned today is forgotten tomorrow.
- Decisions are driven by gut feeling instead of data.
You’re losing revenue every day – without even noticing.
The solution: Darwin’s Game
The first sales gamification system that connects learning, selling, and performance management in one integrated concept.
- Your stores compete against each other – in learning and in selling.
- Sales reps engage every day – through challenges, quizzes, and content.
- You see in real time who’s leading, where potential is being lost, and what actually works.
- Behavior changes – not just in training sessions, but on the sales floor every day.
Behavior becomes visible. Performance becomes measurable. Revenue becomes manageable.
How we grow your revenue – in 3 steps
1. ACTIVATE
Sales reps engage every day – through targeted content, quizzes, and sales challenges. Knowledge isn’t delivered once and forgotten – it’s applied continuously in day-to-day selling.
Result:
+80% participation
2. STEER
You see in real time what’s working and where potential is being lost – for every store, every team, every individual sales rep. No more guesswork, just facts.
Result:
Clear decisions instead of gut feeling
3. GROW
Monthly sales challenges focus precisely on your current priorities — whether cross-selling, new products, or margin targets. Your sales force sells what you want to sell.
Result:
+20% revenue growth
No contract. No risk.
First results from week 1.
NUMBERS THAT SPEAK FOR THEMSELVES:
+€1.4M
Profit increase at MediaMarkt Austria –
in just 2 months
80%
Participation through gamification – significantly higher sales engagement than with traditional training formats
10 countries
Darwin’s Game has already been deployed in over 10 countries
and 8 languages
Is your sales force leaving revenue on the table every day — without you seeing it?
5 questions. 15 minutes. A clear answer on whether Darwin’s Game is relevant for your business — concrete, honest, no sales pitch.
5-Question Check
You answer 5 questions about your sales operation — we show you where Darwin’s Game can make a difference and where it can’t.
Personal assessment
No preparation needed. You get an honest assessment of
whether you need the program.
No sales pitch
Whether we’re a good fit is your decision —
we simply give you an
honest assessment.
Takes 15 minutes. Gives you clear answers.

“A digital sales program for a decentralized sales network that clearly exceeds our expectations.”
Thomas Dötzl | Hutchison Drei Austria GmbH

Why Darwin's Game works – and traditional training doesn't
✘ Learned once – quickly forgotten
✘ No link to real sales figures
✘ Behavior change barely measurable
✘ High effort, low impact
✘ Managed by gut feeling
✘ Training ends after the workshop
✔ Daily activation in day-to-day selling
✔ Direct link to KPIs and revenue
✔ Measurable results from week 1
✔ Easy to get started
✔ Managed with real-time data
✔ Continuous activation – every day

We change behavior – lastingly.
Your risk-free start – the 1-2-3 pilot offer
Start with a manageable pilot. See results – before you make a bigger decision.

Pilot group
Start with a handful of stores or 20–30 test users. Onboarding is quick and easy.

4 weeks
See within four weeks
how your sales force takes
to Darwin’s Game.

€1,500
Get started for €1,500 —
fast, no strings attached,
with clear initial results.
Award-winning for effectiveness and creativity
Effie – see the MediaMarkt case now!
2x Bronze, 8x Shortlist – the award for campaigns with proven impact.
Annual Multimedia Award
1x Gold, 2x Silver – international award for outstanding digital ideas.
Best-of-Business Award
1x Silver – international business award for exceptionally successful projects.
Best of Content Marketing
2x Silver – German-language award for outstanding content marketing.
Frequently asked questions
Darwin’s Game is a sales gamification system that activates sales teams daily, makes performance measurable, and makes revenue manageable – through digital challenges, quiz formats, rankings, and an integrated KPI dashboard.
Darwin’s Game is built for companies with a brick-and-mortar sales network – retail, telecommunications, furniture, home appliances, and similar industries with multiple stores or points of sale.
Most clients see the first measurable changes in participation and behavior within the first two to four weeks after launch.
You start with the 1-2-3 pilot offer from €1,500. Exact costs depend on the size of your sales network. We’ll give you concrete figures in the very first conversation – no detours.
Darwin’s Game goes live within a few weeks – no major IT project, no lengthy implementation phase.
Traditional training delivers knowledge once – and it’s quickly forgotten. Darwin’s Game activates sales reps every day, anchors knowledge in day-to-day selling, and links learning directly to real sales figures. The result isn’t knowledge transfer – it’s measurable behavior change.
Yes. With the 1-2-3 pilot offer, you start with a defined, manageable pilot – no contract, no long-term commitment.
Read our one-pager to inform your decision
Download our free one-pager – and decide at your own pace.
- 5 reasons why traditional sales training fails
- How sales gamification delivers measurable results
- Concrete case figures from deployments at MediaMarkt and Miele
- The 1-2-3 pilot offer on a single page